The Chewer

Our band of heroes begin making their way into the network of caves in the upper levels of the Underdark, led by the lizardman scout Fing. The journey is boring, and dark, and eventually they come across an underground river.

On the river, not far from them, they see a small light, moving in their direction. The light moves into view, and it is a lantern on a small boat, with a cloaked figure wearing a deep hood. They speak with this figure for a bit, and they mention they are on their way to a neighboring tribe of lizardmen, and the emissary suggests a shortcut, but warns the group this shortcut could be dangerous. The group makes some more short small talk with this figure, and quickly learn it is an emissary from the Wizard Chalene, on the surface, on it’s way to meet with the Lich Drackan. As the parties hair starts to settle down after so abruptly standing up on end, they thank the Emissary for his time, and watch him go down the river. Once his lantern is out of sight, they discuss the suggested shortcut, and decide to take it.

The shortcut proved to be quite interesting, as they soon found a room with 2 wights and many animated skeletons. They quickly put the restless undead to peace, claim the modest treasure found there, and continued on their way.

Further down the tunnel, (after a nights of much needed beauty sleep), the party finds the remains of some recently killed kobolds, and an oil lantern still burning, and several pints of oil in skins, among the remains of the kobolds. The party follows the trail into a cavern, where they find a large smelly troll. The party quickly made introductions to the troll and their steel. While in the middle of extending some ‘forced sleep therapy’ on the troll, a large raiding party of kobolds comes upon the fray from a side tunnel (apparently coming to see what killed their friends). Seeing the adventurers, and the troll, the kobolds illustrate their place on the food chain by attacking the party, instead of the monster that has bits of their friends stuck between it’s teeth.

After a long and bloody fight (that almost did in a few of our fearless adventurers), they manage to kill the kobolds. The Troll played a wicked game of ‘possum’, and surprised the party by jumping up and attacking again, after they thought it was dead. Once it was back on it’s feet, it landed a few more hits, before it grabbed one of the dead kobolds and went tearing off down the tunnel. Being the party is worn out, utterly exhausted, and in dire need of a laundry service, they decide to call camp in the cavern.

After an uneventful rest period, our heroes decide to pursue the troll, the logic being it is a known threat, and better to kill it now, than have it follow them and cause trouble at an inconvenient time in the near future. Aeyo is able to track the troll, and they follow the trail for several hours, before coming into another large cavern. Fing, the scout, starts to whimper and cowers in a corner mumbling about “the chewer”, and the party assumes they have finally found the lair of the troll. They spread out, and begin to make their way into the back of the cavern, when they discover that “the chewer” is in fact, a basilisk!

After a long and brutal battle (most of the party whined like girls, but our mighty and powerful invoker convinced the group that they could take this overgrown lizard), our heroes are victorious! In the remains of “the chewer”’s past meals, the party finds a nice pile of gold, some enchanted Eladdrin Armor, and a glowing +3 shortsword (that was given to Willow to use).

Dinner is Served

Aeyo is able to pick up a trail left behind by the apparent raiders, who appear to have taken Paela the Paladin from the village that they otherwise killed en masse. THe party follows their trail a few days, before coming into a field with some old volcanic rock, some scorch marks on the soil (apparently from lightning), and their Paladin and two other unknown women, staked out in the field.

Aurus and the wizard fall behind, to check something out, while Aeyo, Brother Johnathon, and Dorian make their way to the women. Something catches Aurus attention, and the Wizard is grabbed from behind by a giant snake. It takes a moment or two for the party to realize what has happened. Aurus, Aeyo, and Brother Johnathon go to save the Wizard who is flailing at the snake with a mage hand wielding a crowbar (they don’t make wizards like they used to!), and Dorian sets about freeing the women as fast as possible.

The rest of the party is able to kill the snake about the same time that Dorian has freed and revived the women. Introductions are made and the swordmage Shera and the rogue Willow are welcomed to the party. The snake is butchered for food, and camp is made for the night.

The next morning, the party continues on to the village with the assailants that staked the women out in the field. Aeyo, Willow, and Dorian go, only to find the entire village dead. Cows and chickens are alive, only the humans are dead. Aeyo returns to the group while Willow and Dorian search the village. Dorian finds several yuan ti corpses, which is very remarkable, considering the Yuan Ti are thought to have been extinct on this island for hundreds, if not thousands, of years. One of the yuan ti had a crude drawin in it’s belt pouch of the golden statue the party is now carrying. The party butchers the remaining livestock to eat and smoke for rations, which takes them 3-4 days.

The party can see a volcano in the distant horizon, so make their way towards that (oh yeah, Stormcloud also told them that the statue had to be thrown into the volcano to destroy it and it’s evil). While travelling through the forest, Aeyo (while scouting) finds a stone cottage, he returns to the group, and Willow, Aeyo, and Dorian advance to the cottage to check it out.

In the cabin they find the missing Captain Terrel Dax, and the missing crewmen, apparently live and well! They offer hospitality to the party and offer to share the stew bubbling away on the stove. Halfway through the meal (that only a few decided to share in) a woman’s screaming came from nearby, all of the party ran off other than Paela and Dorian who remained in the cabin, and the wizard who was skulking about outside the cabin using ghost sounds to mock the screaming woman (really.. one can’t help but wonder if this wizard is good for anything other than bait for a trap!).

The party rushes headlong into quicksand, and immediately start sinking. The woman who had been screaming comes to gloat, and quickly shows her form as a hag. Being the quick thinking man of action that he is, Aurus quickly started trying to hit on the hag. Apparently what he proposed offended even her indelicate sensibilities, because she wacked him in the face with her staff before telporting out. It took some time, but the party was able to get themselves out of the quicksand. Luckily the Rogue had not fallen in, and she was able to use rope to pull them out.

Back at the cabin, Paela and Dorian quickly realize that the meal they had been sharing with the captain was drugged (and made from human flesh, victims from the nearby village). They were shackled, and soon after, the hag teleported into the cabin. The hag is threatened by dorian with the wrath of his party upon their return. The hag teleports to the Wizard outside, looks at him and laughs, and teleports back to Dorian and Paela. Realizing the direness, and futility, of their situation, Dorian and Paela negotiate with the hag, and arrange a deal to buy their freedom, along with a copy of a book on her shelf that would help them read/translate the yuan ti languagem, for 1000 gold from the parties wealth.

She agrees to this and releases them. They go find the party at the quicksand, followed by the Captain and his crew, (who the hag had charmed, but apparently were now released from the magic). Dorian explains the situation and the party agrees to giving up the gold for the hag. Dorian places the gold at the appointed spot outside her cabin, the gold disappears and the book of the yuan ti language appears. Dorian quickly realizes the book is not the one he bargained for. The party stays the night in her cabin (as macabre as it is, the hag could easily kill them, so they might as well be comfortable with a nice fire, instead of cold and wet outside.

The party comes upon a large lake, and while moving along it’s shore, are approached by a few lizard men. Thankfully, Shera can speak Draconian, and was able to intrepret for the party. The lizardmen asked the party to come with them, as their king had a quest that needed doing. Being as the party was in their land, and not prepared to defeat an entire tribe, they graciously accepted the request, and soon found themselves before the king of this tribe.

The King had a task, most important.. he wishes to conquer a neighboring tribe, which requires the death of that tribe’s king. In exchange for their cooperation, the party will get an escort to the volcano so they can destroy the statue, and a restock of supplies, and they can take free reign of the wealth and treasure of the other tribes king. All the party must do, is return with his head, as proof.

The next morning, the party sets out on yet another leg of their grand adventure…


to be continued!

Into the Dark

We next find our brave party on their way to the Ziggeraut. They are stopped by a few scouts from a local tribe, and asked to follow them to the village. The Paladin. Captain and the 2 surviving crewmen have apparently been taken by the tribe as a negotiation tactic.

Once at the village, the party meets the tribal shaman by the name of Stormcloud. He asks the party to retreive a golden statue from the ziggeraut. A wizard that had been held by the tribe is sent along with the party as well. If the party returns with the statue they can have the Paladin, captain, and crew back alive and unhurt. Each party member is allowed to take 1 misc item from the village supplies, and are escorted to the Ziggeraut by a few scouts.

Once the scouts depart, the party braves entry. The solid stone door is forced open, and Dorian, being the wise and experienced soul that he is, suggested that they use some pitons to jam the door open, in case they need to make a hasty retreat. The party see’s the wisdom of this, and secures the door.

Almost immediately inside the ziggeraut, they encounter a carrion crawler. A disgusting battle ensues, with the group victorious. Down the hallway past the dead carrion crawler, they find 2 doorways. One has a large statue of some ancient yuan ti, with a lot of inscriptions on the walls that no one can read. The next room has 4 orbs on the floor, and a disc that can be rotated at the end of the room. The party spends some time in here, as it is realized that rotating the disc around changes the lights in the orbs. Once the group realizes that they can not hear or sense anything changing in the ziggeraut, by rotating the disc (and changing the colors of the lights in the orbs), they decide to continue exploring.

They find the carrion crawler’s nest around the next corner, and quickly check through it, as one never knows what discarded (or digested!) treasures are found in a dungeon. Nothing is found, and the party continues exploring.

The next corner turned, takes the party into a large room that has an eerie green glow, a large pedestal with a golden statue on it, and oddly enough.. a dozen or so beautiful women. Or so Aurus thinks, being the first person to enter the room. There is untold wealth amassed around the pedestal as well.

The beautiful women quickly show their true identity as they melt into light consuming shadows. Dorian rebukes them, and pushes most of them back, as Brother Johnathon turns more of them. Mayhem erupts as the party tries to destroy them, only to realize that black beams are shooting out of the statue into the ‘women’, and restoring all damage done to them by the party!

Aeyo quickly grabs the statue and makes a run for it, as the wizard has realized that if the statue is moved out of the ziggeraut, it could stop healing the ‘women’. The party starts making a run for the front door, some more successful than others. Poor Aurus was nearly done in twice in his efforts to get outside, before Brother Johnathon and Aeyo helped get him out. Dorian had the presence of mind (or greed?) to quickly fill a backpack full of gold, before he starts to run out. Dorian is nearly killed on his way out, but is saved by the Cleric.

The party barely makes it out the door as the temple entrance sinks beneath the mud and muck of the swamp, leaving only the top of its stonework roof above ground. After they rest and heal up a little, the party returns to the village, only to find everyone dead, and no sign of their paladin, captain, or crewmen! The sole survivor is Stormcloud the Shaman. He is severely hurt, and tells the party that the statue must be destroyed immediately, and it can ONLY be destroyed in the fires of a volcano a few weeks away, and then the death rattle sounds in his chest, as he dies.

To be continued..

And so it begins

Our fearless adventurers meet up after being hired on by a ship captain to help defend against pirates, while transporting valuable (rare lumbers, and hand crafted goods) cargo. Our party consists of Dorian, Jonathon, Aurus, Paela, and Aeyo. They set out from Baldur’s Gate, with intended delivery set for Fort Belorean, on the island of Cholte.

The journey is a weeks long, and largely uneventful until the last week or so of the trip. An unnatural storm comes out of nowhere, and starts to batter the ship. Some crewman are lost to voracious waves taking them overboard. A fire starts below decks, and masts are snapped by the winds and waves. Aurus is washed overboard, Aeyo is able to save him. Dorian goes below decks and is able to get his backpack, as well as Jonathons. Paela also goes below deck and gets her gear, and saves a few of the crewman from the blaze that had erupted from a broken oil lamp. Once above deck, Dorian sees the ship captain get washed overboard. Grabbing a piece of rope that was tied to one mast, Dorian dove in after him, barely able to reach him. Aeyo and Aurus pulled Dorian and the captain back on board.

Just as things could not look bleaker, a ghostly ship appears out of nowhere. Everyone on board loses consciousness as the ghosts begin to board the heroes ship.

When our heroes next wake up, they are laying on a beach, stranded, and surrounded by the bodies of the crew, and debris from the ship. No one survived, other than Captain Terrel Dax, Little Joe (young boy), and Mank.

After making sure the living were all in good condition, they set to work gathering the dead to burn them. After taking an inventory of debris that had washed ashore from the ship, they realized they had no more food or water available, beyond what they had in their packs, so they decided to venture into the jungle.

They found some statuary indicating an ancient death cult of some unknown god. After a little further exploration, they found a hunting party of pygmy like tribesman. After a tough battle our heroes were victorious, but had to flee the jungle, with a massive hunting party of pygmy’s on their tail. The pygmy’s only broke off when a Dire Tiger came out near the group.

Aeyo, was able to communicate with the tiger, and Aurus did a fair job asserting strength and danger, that the tiger apparently decided the group was not worth the trouble, and left. The party decided to set up camp for the night, and Aeyo went scouting back to the village of the pygmy’s, where he was able to get some fresh water for the party, and scout out the village.

Dorian communed with the powers that be, and invoked a Hand of Fate. That led the party to travel in a new direction, taking them away from the jungle through a plains full of elephant grass. The party finds a Ziggeraut that Aeyo and Dorian scout out, and Dorian is able to ascertain it is an ancient Yuan Ti fortress.

Session is called at this point, to be continued


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